Hello highend.
Me and some friends are making a fighting-game with Ogre3d. And i have a serious problem with the joint that rotates the head. It simly WONT rotate ingame, it's stuck base-pose.
I am using FinalRig 1.2, where the headjoint was point-constrained to a controller, i first thought that was the problem, as the joints rotation was always zero no matter where the head looked, cus it had its coordinatespace after the controller. But then i remade mayor parts of the head-rig using a simple jointchain.
We have checked ingame that the joint exist and is in correct place, aswell as the programmer managed to rotate the headjoint with code in the engine.
As rest of the rig works correctly from scratch except the head, and that my changes on it should work, im probably forgetting something stupid?
Already turned to ogre-forums, but they don't seem to know. Id be super happy if someone have any idea where the problem could be.
Thanks
edit: solved the problem. it was programmers fault;)