I have solved my problem in 2 ways. one way , i use the stand in attribute of the rigid bodies, and it speed up the whole things significantly.Of couse i have bake the simulation in portions, and this was my final decision. Now, i have experimented other stuff , by writing an expression wich turned each active rigid body after colision in an passive r b. of course this was tricky, but it worked. I choose the first one, because was more accurate, ...i wanteh that my coins to folow with some initial spin. By the way i have maya 7 & 8 and the simulation was the same. I mean THE SAME...So, thank you and see you some other time.
Alienpioneer