Sound and motion

i have strange question.

How can i use i sound file to control random motion of particles or objects.

The thing i wanna do something like equilizer.

there are no mel command for sound so you will have to use the api and include some sound-c-code.

on the other hand u could try to translate(sample) the sound (volume) into some textform in another proggy, and then use mel to read the text instead.

joerg

there is an audio node that gives you amplitude, perhaps found on alias site

im working on a script which will act as UI for [b]audioWave.mll[/b] plugin from [b]A|W[/b] ( the one Campbell talk about). if you can wait a 2-3 days ill send you a beta version

here is the link ...

http://www.sanctuary.ro/toolbox/as_audioAnimator_v0-3.rarhttp://www.sanctuary.ro/toolbox/as\_audioAnimator\_v0-3.rar

i`m still working on it ... so any bug, sugestion, comment will be apreciated

thanks man i'll try it

do you know if it is possible to connect the sound node directly to a microphone rather than a saved audio file?

no, it`s not possible