is there any way to speeding up the process after a global stitch? I guess their is not, but I taking a chance to ask. I have a NURBS patch model that I put a global stitch on, but after that everything gets really slow. (I use a P4 with 1.7 GHz processor)
so if anyone knows any trick or settings that can help me speed up my workprocess after global stitch, it would really help me...
Firrstoffall make sure the modell is clean before stiching so that the orinal model is allready as is when stitching (remeber global stich is not meant to replace stiching tools just to make sure it stays in place, but you can use it as such). So if yu used the stich to mek some changes in tangency remove history now (or part of it).
then do the stich try to fing a iteration value that s so low as to give you acceptable results (you can then go later at renderstage and increase this if you wish!). or you can set the node to pass trough so it doesent calculate than enable it on anim time... be sure to test this first however.
You may want to make some surfaces locked as this can speed up sometimes.
Then bind and animate as usual.
Some other tricks. if a bone cluster owns the points arund the proder with equal values (yes even one beyond the border) then the transform will be realy close to the stiched one saving the global stich a hellofalot of cycles... Just so you know. ofcourse on a corner this would mean a cluster of 16 cvs... (asumin 4 patches meet)