QUOTE(tar valon @ 03/14/06, 02:52 PM) [snapback]231096[/snapback]
If I have a script that creates many many spheres, and I want to speed up the whole process by using sprites (i understand this is a texture applied to a poly-surface) - what exactly do i do?
I did a similar thing ages ago (before I even knew what particles were in Maya) and what I did was pretty straight forward. here is my process in psudo-code:
CODE
get selected objects;
loop through each object
{
get/STORE it's pivot position;
create a new polyPlane;
move polyPlane to the STOREd position;
connectAttr it's rotations to the camera;
apply the shader with your texture on it;
delete/hide your original object;
}
if you know any MEL this is all very simple and doesn't use particles. However, particles may be even better and easier for this, but I've never used them for sprites so I can't comment.. 
[edit]
In fact, I've just found this screenshot of my old sprite creator UI..! Sprite Creator 
[/edit]
:nathaN