I'm looking for a way to stretch and squeeze objects in 3d views as a way of evaluating curve quality (automotive design). I was hoping to achieve that with "Lens Squeeze Ratio" in camera attributes but it literally does nothing. I was also looking for ways to achieve this with API. With legacy viewport I could just set projection matrix in preRender callback, but I have no idea how to implement this in VP2.0.
For now I'm basicaly just scaling the objects manualy...
I'd appreciate any suggestions