Hello! I have a very similar problem, however the particles should continue moving again after a certain time....
I'm working on an architectural project dealing with digital design methods.
For this, i would need to simulate the traffic and the movement of a site, which then could be used further in the design process by abstracting it using fields etc. I started with creating several curve flows for each direction, which works pretty well.
However i would like to add the effect of traffic lights, or to better say to stop the curve flow for a moment on a certain spot and then to let it run again a bit later - considering that the particles which have passed the "traffic light" at that moment would continue moving.. (I guess you get it)
I tried to solve this by inserting a passive rigid body (nurbs plane) where the traffic light should be and make the particles collide with it - actually it works pretty fine as it has exactly the effect i want and makes the particles stop, apart from the fact that the particles (render type spheres) collide together into a bunch which is not very realistic if you imagine they were cars.. what i would like to is the first particle that reaches the plane to stop (which happens) but then the next particle to stop behind it without crashing into it.. Hope this makes sense!
Now i tried to solve that by adding a radial field to the single particles in order to keep them away from eachother but i think i either dont get the right settings or it doesnt work that way at all.. actually exactly nothing happens.. I used the settings from Learning Maya Dynamics - Chapter Particle Instancing where it's described how to keep particles away from eachother, however that was in another context without collisions obviously..
does anyone know how to achieve this in a smart way? :-p
thx
evian
p.s.
QUOTE
The collide object stops the particles flowing along the curve (Z direction), but they still moving in X & Y randomly.
I'm really not an expert with particles, but i think just by setting the resilience to 0 and friction to 1 in the geo-connector node of your particle object, you will stop the particles completely (that's the method i used).