Please excuse the newb Question.
I am modelling a book, based on a scan of the books cover. Is it possible for me to add the texture to a mesh ( a plane of a box for example) THEN stretch and shape the mesh, but have the texture stay as it is, and NOT stretch?
I often need this functionality, especially when I add a texture and want it to be the correct resolution/aspect ratio... I inderstand the functionality fo modelling first and then mapping the UV to an object in the UV editor, but I can´t "lock" the UVs so that it doesnt move when I model... If I want to make my box, the same exact size as the texture that will be the book cover, what the method?
Thanks
Mark