Hrm, seems my idea of how to do this didn't work. Maybe you can help me out.
I currently have setup an nParticle system, where a shower of coins fall (spinning) and land inside of a bowl. I want them to be able to settle and stop. How would that be possible to do?
Right now I'm using the nParticleShape3.userVector2PP to set them into a spin. When I try and stop them, they don't inherit their last position. Is this possible? Thanks.
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May 09, 2011
stopping-nparticle-expression--2 stopping-nparticle-expression--2
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Hello,
I was hoping I could get some insight on how I could stop an expression that I started at runtime before dynamics.
The code currently sends the nParticle into a spin:
nParticleShape3.userVector2PP