I'm working on a ballet dancer animation. After I get done animating a part of her dance and I save it as an action. Some of the animation is left on the timeline. It's like it a gobal var. I think. The part that remains is usually the part where I have moved/rotated the whole body, I thinking that those keyfames where save in gobal space(even though I only mark local para.). Needless to say, this is messing up my animation, because if I don't move her whole body then it's like she is dancing in one place. I'm thinking about not using the mixer at all, but it sure would be a lot easier to just duplicate her spins and stuff on the mixer then having to do them over and over. Any suggestions?
Only time i have encountered this is when I didnt have all the correct objects selected on my charactor rig... Perhaps the center of gravity your using to rotate your charactor is being left out of the stored animation??
I have however encountered some weird issues with some scenes and the animation mixer updating correctly. If nothing else send a copy of your scene to support ( theyll usually ask to play with the problem then write ya back)
RaiThioS