hello! i get this really strange behaviour. i make simple scene with a sphere and plane, then i sphere few units up (in +y). then i make sphere active rigid body and plane passive (both with default settings) i apply gravity field to sphere and some initial velocity in x direction. when i run animation everything looks ok. here comes a problem: i want sphere to lose its speed so i raise its dynamic friction attribute to 1. when i play back animation sphere slows down when it hits plane, but it wont stop. it looks like in looses energy only when it bounces first, then speed seems constant. it just wont stop moving. if i raise it to 200 i get even weirder problem... at first it looses its speed, but at second collision with plane it speeds up! not to tell you what it does when i set it to 200... any clues what am i doing wrong?
thanx a lot for any hit!