I have a node based stretchy IK setup on my arms.
The setup is as follows (see attached):
two distance locators parented to wrist and shoudler controls.
distance shape conencted to multiply divide node input 1x, and first term of a condition node.
multiply divide node output x connected to condition node color if ture
condition node out color r connected to scale x of elbow and shoudler joint
with the multiply divide node set to "divide" and the condition node set to "greater than"
The second term of the condition node is the joint length, as is input 2 of the multiplly divide node
The stretch is working great, however the problem arises when scaling the charcter universally. To scale, I am scaling the master control that is above the rig. (see attached image- selected control is what is being scaled)
The problem arises as the scale x (stretch) on the joints is being triggered by the joint size increaseing with the universal scale of the rig.
Does anyone know how to set the stretch up in a way that I can universally scale the character as well as having stretching capabilities? Also, does anyone know a way to toggle the stretchy?
Thanks in advance.
