Hi, I'm following this DVD,
Character Rigging: The Puppet Rig
Maya Rigging Techniques with Carlo Sansonetti
I just set up stretching system on a character arm and it does stretch when I pulled a hand controller down outward but it's wrong way. The way it scales those arm joints is not straight line along its IK, rather scales up(stretches out) joint's x direction(points to its children). If anyone out there knows how to fix this, please let me know. I'm totally stuck at this point. I'm using Maya 2008.
thanks