hi at all!
I'm testing the new procedural Substance Map in 3dsmax 2011. Very nice feature, but I have a little issue that I don't know how to solve:
I just want to make smaller the texture and take advantage from the procedural feature avoiding tiling.
What I mean: I create a Vray Material and I link a Substance "Stucco_01" map to the diffuse channel. Then I create a Wall 300cm high and I apply the material to the Wall.
The texture is too much big, I need to make it smaller; if I use a UVW Map Modifier and increase the U/V/W Tile the texture appears to be smaller but I can see it repeated all along the wall, so I'd like to make it smaller in a "procedural way" but under the Subsance Map settings I can't find nothing that could help me.
Thank you very much in advance for any kind of help.
Bye!