Surface Fitting 3d Scan Points With Maya

I need to import some point clouds (each of 100 points more or less) and to get the fitting nurb surfaces. After that I need to resemble them joining their borders.
One told me this is the Studiotools job but, for some reasons, I need doing it with Maya.
Is it possible?
If not, could I built surfaces with Studiotools and export to Maya for completing my work?

Sorry I'm quite confuse. I'm just starting and with few skills need to decide things that will be extremely important for the project I have to do.

TIA
Klingon

no pointcloud to surface tools in maya. TOugh you can do it with a little bit of manual work by importtting pointcoulds and then building a surface base4d on that. BUT THERES NO FITINGTOOLS.

yes studiotools talks with maya natively in maya 6.5 an 7 forward.