When I applied UV texture on my character some parts were transparent altought I clearly managed the channels in PS.So, I applied this simple check texture on my character's mesh.This is the result. I found the texture isn't applied on evenly. The character is one mesh and I already finished rigging and binding including weight painting.Need help~
Your UV seems to be broken. You'll need to redo your UV.You may want to duplicate your object, redo your UV, delete history, copy weights from the original one and delete it.
I redo UV and deleted history but...still I couldn't solve the problem.When I applied simple shading such as basic lambert it's OK.However all the texture including Ramp Shading have problem with partial transparent parts.