Here are a couple of things i never really had a solid footing on even as a CG major. noone ever really explained this stuff...
ive been working on a vespa model and i always seem to get stuck at this point...
i know there are chrome shaders out there but im always confused by uv mapping surfaces that im adding a shader to.
1.do i uv map everything and paint on chrome materials?
- do people ever texture map chrome surfaces?
- do i need to uv map surfaces that im putting a shader on?
i havent smoothed my model but when i press 3 it makes that subdiv mesh that seems to render fine but when i actually use the smooth function on the model its slightly different from the subdivmesh that i get from pressing 3.
- should i be smoothing the model out or leaving it in that subdiv state? (this model would be used for production)
this is the wireframe render