Hi,
I have a custom MPxSurfaceShape similar to the apiMeshShape plugin, coded in Viewport 2.0 with both SubSceneOverride/GeometryOverride.
I need to implement texturing in Viewport 2.0 but I don't exactly know the way to use the texture container (MTexture, MTextureManager?) in SubSceneOverride/GeometryOverride, and there's no example inside apiMeshShape SDK.
What's the way to deal with it in Viewport 2.0? In the previous Viewport I just stored uv coordinate data and used the OpenGL command glTexCoord2f() for uv mapping.
Thanks a lot.