Hi,
I have a custom MPxSurfaceShape similar to the apiMeshShape plugin, coded in Viewport 2.0 with  both SubSceneOverride/GeometryOverride. 
I need to implement  texturing in Viewport 2.0 but I don't exactly know the way to use the texture  container (MTexture, MTextureManager?) in  SubSceneOverride/GeometryOverride, and there's no example inside  apiMeshShape SDK.
What's the way to deal with it in Viewport 2.0? In the previous Viewport I just stored uv coordinate data and used the OpenGL command  glTexCoord2f() for uv mapping.
Thanks a lot.