i'm having a bit of a problem..
i am working on a project that has multiple character scene files that are being referenced into a scene for animation.
but the texture projection for the characters eyes won't seem to move with the character in the referenced scenes. in the character's original scenes, everything works fine. i rotate or translate any joint, and the eye texture is perfect. but in the referenced versions, the texture placement thing always stays in the location it first appears. i've tried parenting the texture placement node to the eye geometry in the character files, but with no luck. extremely frustrating.
does anyone have any ideas of how to fix this?
by the way, the eyes geometry is a nurbs surfaces, if it helps..