ok heres the problem. im workin on a project and ive got a plane set up to be a wall. ive got a texture file to put on the wall but every time i aplpy it it stretches over the whole plane. how do i get it to tile nicely and therfore keep the quality and the correct effect that i want?
my second problem is that this is an animation and my first ever. this might sound stupid but how do i render the whole animation as a avi file, i havnt got a clue
The wall texture can be tiled in the shader's place2dTexture node. Increase the Repeat UV values and you should be all set.
As far as rendering to an .avi, it is generally a bad idea to output a movie directly from Maya. Most people render a sequence of frames and then use another app to turn those into a movie format (After Effects, Shake, Premiere, etc.) To get started, head to the Render Globals window and try these settings: Frame/Animation Ext = name.#.ext Image Format = tiff Start Frame = 1 End Frame = whatever number your animation ends on Frame Padding = 4 Camera = pick your camera by name Alpha Channel = off (unless you want to composite the frames over a plate later) Resolution = pick your final size
In the Maya Software tab: Quality = Production Quality
Close the render Globals, head to the Render > Batch Render menu item. It'll start cranking through your frames. When it's done, you can pull them into your composite, video editor or compression app (Quicktime Pro, Cleaner) and turn them into a proper movie file. The reason most people like to do things this way is that rendering frames is slow. If something crashes when you're %90 done rendering a movie, all is lost. Not so with frame renders - %90 of the frames will be sitting safely on disk. Then when it's all done you can use an app that is much more suited to movie compression/creation than Maya is.