My maya is 8.5.
I test it used Cylinder ,it dose same.
first the animaton is deform(it is why I must use texture reference object).
The first Time:
Create texture reference object .Add smooth node to model. When I deform the character the 3D texture swiming.
The Second Time :
Add smooth node to model. Change the Divisions to 0,Create texture reference object .When I deform the character ,the 3D texture swiming .
The point is I must change the smooth divisions acording to shot,If I cant solve this problem I have to make reference obj every shot.