Hi!
I want to integrate a 2d image in a as 3d environment.
The 3d should be lit according to lights but the 2d should respect the original colors.
the image has alpha, it is a png and I apply it as file texture to a surface shader and it looks nice in the viewport but renders Black. No idea why.
So I apply the texture file to the diffuse and transparency of a simple Lambert, I create an ambient light exclusive for the plane that helps keeping the color. It looks good. It renders ok but makes this little "dirty" lines on the extremes of the plane where there should be nothing, just trasparency.
Has somebody experienced something like this? Do you have some tips? thanks