Hi All... This is just killing me. If anyone can help me out I will personally ship them a case of beer. (providing of course you of legal drinking age)
I have several grids which overlap from the cameras perspective. Each grid has a painted texture with an alpha channel. (i.e. glowing text) The problem is that the whereever the textures overlap, there is a black edge on inside the "combined alpha" (it should be pure white).
I've been able to duplicate the issue simply using the no_Icon as a texture on a grid in front of a solid sphere. You will notice that whereever no_icons alpha looks a bit fuzzy... this area darkens the combined alpha. (as seen in the render region alpha mode)
I'm thinking maybe its the pixel interpolation during the render... what do you think?
I'm totally serious about the beer!