Hey Dave.
Thanx for the post.
However, we are unfortuantely using rigid bind.
We are in the process of trying to reference the character correctly. Referencing will allow us to alter the texturing just fine by manipulating the reference object, but the rigging on the original is removed so that it is no longer functionally bound. Hence we can't tell whether or not the textures are swimming - bleh!! We tried including the history on the referenced object, which includes the rigging (thought this was good), but this serves only to blow up our model?
More unfortunately, we aren't using 3d textures either...curses us!!! If you have any other ideas, your help would be greatly appreciated.
Thanx again.
Scott, Ian , Todd
Fun with Q3A ->
http://www.cgrg.ohio-state.edu/~sswearin/http://www.cgrg.ohio-state.edu/~sswearin/