Hi,
I'm putting materials,textures ( file images ) over Polygon objects, and for some objects it works great but with others they become transparent and have stripes all over it.Does anyone know's how to solve this ?
Thanks,
Jeffrey
Hi, It sounds like the UVs are messed up. Take a look at this http://www.eliteops.com/sama/uv\_tutorial/index.htm for a pretty good introductory tutorial.
Good luck,ww
Hi, thanks for your reply but it doesn't really work ( http://www.eliteops.com/sama/uv\_tutorial/index.htm )And it's only when I put a file image over it, and not when i download or make a shader without images. ????
thanks
Try going to Edit Polygons->Texture->Automatic Mapping and see if that clears your problem up.
Project the texture using planar mapping. Adjust the uv's in Texture Editor.
empleh, Your the man !!!
( Edit Polygons->Texture->Automatic Mapping ) that worked great.
Thanks
Thanks.
I think the problem that you had was that some of the faces did not have UV's associated with them which confused maya when it tried to determine what to display. You will probably eventually come to a point where automatic mapping leaves creases in the texture or certain parts just don't line up. When that happens you will need to do some work on the UVs your self and that ugly character tutorial is about the most gentle introduction that I have found.
Sometimes when I apply images to a shader the alpha channel will automatically attach itself to the transparancy of the shader. This sometimes leaves me with strange spider web stripes all over my object. What I usually do is just break the connection manually, and everything works fine. I don't know if this was your problem or not. Just thought I'd share.
yea, obviosly I didn't explore it enough.