Texturing a high poly single mesh character

I am looking for a tutorial, book, or video that has detailed instructions on how to texture a high poly character. I tried to apply some techniques from
low poly tutorials, but there are to many polygons to rearrange in the UV editor. Is there a way to accurately select one section at a time? Any advice is greatly appreciated.
-Brad

Texture lopoly tesselate accordingly relax on original points rearange to match and transfer seems the way to go. But honestly speaking i would use some parametric surfs like nurbs instead. Then displace them and map uasing unwrapped references and use projections!

if you planing to texture on selection of faces, as you may do, I have found a good trick.
Use polyEditUV command to move you UVs by 1 units up to down around on those selected faces.
The reasons is you can move a lot of UVs out of the waym and if you need to get them back you just move exctly 1 units back, there position is maintained with textures you paint.

like: polyEditUV -u -1 -v 0