I thought it was possible to "deform" a file-texture using fluids.
But I cannot fint out how to do it. I want, lets say, a 2D container to be colored by a file-texture (picture or moviefile), and then the simulation of density, temp. and fuel and velocity deforms the pixels in the picture.
I have tried the import-option under attribute map, but nothing happens (reassign mapvalues checked and unchecked). I also tried to flood density, density and color and just color with the iff-file loaded. But the file seems to have no effect.
Ive also tried to browse for a file, and then paint/flood with that.
I cannot understand how to "texture" the fluid with an image, and then see it deform according to the fluid equations.
Is there something I need to do in the shading/texturing tab? Should color be set to dynamic grid or shadingcolor? Etc.?
Ok.. a thing that is confusing is that on import the values in the image are mapped into the range defined by min/max value in the paint attributes block of the paint fluids tool( this is actual standard artisan behavior ). Here is a quick workflow to set both the density and color from an image on a 2D fluid. Create a 2D fluid container. Go into shaded display mode Add Contents->paintFluidsTool... Paintable Attributes = Density min/max value = 0, 1 Attribute maps->import (load your image) Paintable Attributes = Color import your image again Go out of the paint fluids tool, say by clicking on the select icon(this puts the fluids display in as render mode). hit playback to see the animation.