Texturing Syflex Problem

Hi all. So I used syflex and created a working cape. I would play it and it would be fine. After, I decided that I wanted to put a design and logo on the cape, however, after I applied the texture, when I hit play, the texture wouldn't deform with the cape. The texture stays put while the cape moves around. I had previously read that applying certain steps before making it a syflex cloth might help with mapping it, however, I was hoping to find a way to do it without having to recreate the cloth.

Any help would be great.

are you using the UV map on the cape surface?

if you need to use a projection then try a texture reference object

I had created a cone and deleted some faces to make my cape originally. When I mapped it, I used a cylindrical map on it (clicked the cape and created the map).

I'm not sure what you mean by texture reference object though... Could you please explain that?

when you say you used a cylindrical map is that a texture projection or a UV projection?

I Assume the former as that of course will not deform with the object and create a "swimming texture"

Rendering>Texturing>Create Texture reference Object

This will create a copy of your object that will stay where is so that you can use texture projections

For the cylindrical map, I selected my object, then went create UVs > cylindrical mapping. It's set to w/e the default is for that. I then rotated the map around until it was on the correct side.

As for using the texture reference, I apologize in advance since I'm not that great with Maya, but I clicked on my object (which when I do, selects the sycloth1shapeTrf), and hit create texture reference object. It created the reference of the selected object, but I feel like I'm supposed to do something with that reference, because when I hit play, nothing has changed.

QUOTE(TakiNeko8 @ 11/20/08, 06:20 PM) [snapback]295646[/snapback]
For the cylindrical map, I selected my object, then went create UVs > cylindrical mapping. It's set to w/e the default is for that. I then rotated the map around until it was on the correct side.

did you try deleting non deformer construction history on the cape?

I had tried deleting non-deformer history on my cape, but for some reason it deletes the skin of the rig I'm using. >.>;;

okay well try deleting all history on your texture reference object

Just tried it, but it didn't work.

Just to check, so was I using the texture reference object correctly? I just click the object and create it?

yup that's pretty much all there is to it..

It is possible that the cape geometry has become corrupted. I have on a few occasions encountered geometry that no matter what has swimming textures. The only solution is rebuild the geometry or go back to an earlier version that is not corrupted.

That's unfortunate if that's the case, but it's okay. I don't really really need it, but I thought it would be a good addition. If I have time, I'll attempt to redo it. Thank you very much though for the suggestions. I really appreciate it. If you happen to think of anything else though, please post it as I'll try to be checking this thread every so often until my project is due.

Well anytime I encounter something or need to use features I have not used in production before and do a test a new scene and make sure it behaves as I'm expecting before I make assumptions about it in a scene that has been in progress and is currently acting funny.

Also from experience I can say that redoing usually takes much less time than it did the first time especially if it's soemthign you were previously unfamiliar with.