QUOTE(Joojaa @ 06/29/09, 05:42 AM) [snapback]310369[/snapback]
Thats simply because its not something you can find off shelf because youd need to do it youyr self separately for each uv layout/object pair in existence.*
So youd need a texture to describe the direction of anisotropy, usually a separate uv tset is straight along the direction since then doing the sight color detail is just simply a very stretched noise texture and anisotropy flow with u and v direction.
So layoing out the uvs si not enough you need to either lay out them for this special purpose in mind or make your own texture to compensate. Those are the choices as far as i see it. (ok i can think of 3 other choices thata re beyond teh scope)
*whenever you start working on things taht work on your exact geometry NO amount fo searching will make you find the gradients you need for the object since each object has different ones.
Thanks for the advice.
But I was able to complete the task after countless trail and errors.