The idea is to define an area and apply the tiling pattern to it, so that it kinda fits in this area. I want to use scripting to make the testing of options faster, as it is quite a big area and it is kinda hard work to do it by hand...
I'm still wondering what the best approach would be...
yeah I thought about it... but then it wouldn't deal with edges the way we want... we don't want to have cut tiles, but to have more control on the edge conditions....
otherwise I would just create a texture in photoshop and paint it over...
we think about adding some intelligence to the way the tiles are placed...
but, I couldn't find the siggraph thing... I actually didn't understand "the lore of a td"... what does that mean?? you know maybe the number of the course or the lecturer?