this is my first shot at .mel scripting and i'm stuck. this particular part of the script finds what texture is connected to a certain attribute, breaks it and then connects it to a new custom attribute. I am trying to create a variable for the connected texture by using :
string $mapIn = (connectionInfo -sourceFromDestination $mat.incandescence);
but am getting :
Too many arguments. Expected 1, found 2.
what do i need to do here?
thanks!!
--TOM