I've got some really annoy problem refer to the uv texture.. - I already thought I solve it but I was wrong...anyways, I'm not sure it is a problem but I'm afraid it might be...I thought I'm goanna solve it and than send u the files- but apparently this problem is kind of a nightmare.... I rigged 6 of my characters (without using reference) and I did the uv texture on the exactly the same mash (only on a different file! )))-
- I test it and I got no problem with transferring the uv texture- i just went to "transferor attributes" (and chose "topology" inside the option box)-so the transferring of the uv works== but ==now i notice that I can't delete the mash with the texture cause the rigged character texture is leaning on the mesh with uv texture (the one I've import and transfer the uv from)