I am adding locators to a skeleton. They are parents of joints, but not influence objects. I want them to work w/a bindPose.
If the locators are present when I create the bindPose, they work correctly when "Go to Bind Pose" is invoked.
However, if I add the locators after the bindPose has been created, using:
dagPose -a -n bindPose1 joint4_prnt1
sometimes they work correctly, and sometimes the relationship is such that when I return to bindPose, the mesh is distorted around the Locator.
Anyone know the source of the problem?