Hello people, I found a scene in the Xsi_samples directory named pouring paint or something like that, which is exactly what I need: two ( or more) emitters with one cloud.
I know it can be done with particles but how did they do it with the fluid cloud?, the help file states the following: " Note: You cannot have multiple emitters on a fluid cloud. As well, the Fluid operator works only with the default cube, disc, or square emitter objects."
The scene has 2 different emitters and each with a DIFFERENT COLOR fusing together in color and geometry (blob),they use one cloud with the two emitters and two ptypes( one for each color). But I have tried several ways to make 2 emitters (and 2 Ptypes) work with one fluid cloud and can