Basically im trying to get a typedef similar to what operates in C to work in mel. I dont know if this ability even exist in maya but ive seen some examples of it in the maya help so figure it should be possible. im trying to get something like this to work -
typedef struct{ int $number; int $size; } $box;
but so far, no good. if its simply not possible in mel, please let me know too
Well, offcourse that is if you think the language structure is whats the target. You can still do it off course just like you can do OOP with mel and c too even tough they dont have a language that allows it (how do you think firts oop was done), rather the trick is to work differently.