Hey guys. I set up a displacement map in Zbrush, exported it, and set everything up in maya for a mental ray render of the displacement map. When I go to render, it is unable to render because of a undefined color texture....here is the output -
LIB 0.0 info : mental ray for Maya - startup done
MEM 0.0 info : heap size limit set to 800 MB
API 0.0 error 301099: while defining texture "file4:tex": failed to open texture file C:/Program Files/Pixologic/ZBrush2/ZExportImport/Tower_Disp_p3279.tif
IMG 0.0 error 101003: ...m Files/Pixologic/ZBrush2/ZExportImport/Tower_Disp_p3279.tif: file format subtype or version not supported
API 0.0 error 301090: undefined ctexture symbol "file4:tex"
API 0.0 error 301105: undefined color texture "file4:tex"
API 0.0 error 301099: while defining texture "file4:tex": failed to open texture file C:/Program Files/Pixologic/ZBrush2/ZExportImport/Tower_Disp_p3279.tif
IMG 0.0 error 101003: ...m Files/Pixologic/ZBrush2/ZExportImport/Tower_Disp_p3279.tif: file format subtype or version not supported
API 0.0 error 301090: undefined ctexture symbol "file4:tex"
API 0.0 error 301105: undefined color texture "file4:tex"
API 0.0 error 301099: while defining texture "file4:tex": failed to open texture file C:/Program Files/Pixologic/ZBrush2/ZExportImport/Tower_Disp_p3279.tif
IMG 0.0 error 101003: ...m Files/Pixologic/ZBrush2/ZExportImport/Tower_Disp_p3279.tif: file format subtype or version not supported
API 0.0 error 301090: undefined ctexture symbol "file4:tex"
API 0.0 error 301105: undefined color texture "file4:tex"
API 0.0 error 301099: while defining texture "file4:tex": failed to open texture file C:/Program Files/Pixologic/ZBrush2/ZExportImport/Tower_Disp_p3279.tif
IMG 0.0 error 101003: ...m Files/Pixologic/ZBrush2/ZExportImport/Tower_Disp_p3279.tif: file format subtype or version not supported
API 0.0 error 301090: undefined ctexture symbol "file4:tex"
API 0.0 error 301105: undefined color texture "file4:tex"
Any insight would be much appreciated!!!! thanks