Underlay Images?

This is going to sound like a really stupid question, and I'm not even sure if its worthy of the modeling section...

I need to find a way of using an image (i.e. plan of a building) to show up as a base from which I can start modeling walls...

Is this a fairly easy procedure, I've been trying to figure it out for the past 3 hours...please, no comments on that...

Regards,
Mark

Make an image plane, make it viewable in all viewports and move it to the location where you want it to be.

Where is the Image Plane creation option? Cam Attrib Editor?

Thanks,
Mark

If very high resolution is not an issue, you can always just create a polyPlane and apply your image as a texture.

--JeffD

select camera > attribute editor > envirnment tab > create image plane