This is my first post on here but anyway...
Over the past few days I've searched and searched for techniques to create underwater lighting to include caustics and a volumetric light effect with not much success. So after 3 and a half hours, playing around with different shader networks, I have come up with a solution to the problem.
What I was wondering is whether any of you guys wanted a tutorial as apparently there is very little information regarding this on the internet. The reason I ask is that I don't wanna waste my time creating a tutorial if I have somehow missed somewhere on the net that already explains this perfectly.
Won't be able to do anything until early next week as I'm away from the home computer over the weekend but let me know if you guys want it done or not.