I need ur opinion about this model, is NOT finished ...
http://www.alsf.f2s.com/3d/cap.htmlhttp://www.alsf.f2s.com/3d/cap.html
Software : Maya 3.01
PlugIn : ViewPoint
btw : the plugin is installing automaticly , and excuse my english
Sanctuary
I need ur opinion about this model, is NOT finished ...
http://www.alsf.f2s.com/3d/cap.htmlhttp://www.alsf.f2s.com/3d/cap.html
Software : Maya 3.01
PlugIn : ViewPoint
btw : the plugin is installing automaticly , and excuse my english
Sanctuary
looks nice. Chin is a little low on detail maybe. How do you get that viewpoint plugin?!?!?!
hehe I like that design!
just one thing. I'd make that mask a seperate mesh..
u're model looks cool but i wanna know...is this plugin free?? or where can i order it??
yea
i want that plugin
You may want to look at http://www.cult3d.com/ too.
Cheers :]
The Cat
Is the export plugin for Maya free? I find the viewpoint website confusing can U post a link?
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Have you tried searching highend3d?
you might want to get rid of the crease that runs up the back of the neck to the forhead...
the ViewPoint plugin is free for noncomercial users, to used in ur site u need to request a license ( i got mine in 30 min. ) u can request a license (broadcastkey) using tha request form from Developers->BroadcastKey
Goto at ViewPoint site -> Developer section and download all the free software that is there.
the easyest way to export ur models in ViewPoint Plugin ( .mtx and .mts ) ... u must convert ur model to polygons and export it in .obj format, then import it in ViewPoint Scene Builder ( download it from ViewPoint site -> Developer section) and publish it.
a .mtx and .mts file will be generated, use mts2html.exe ( download it from ViewPoint site -> Developer section) to build ur html code.
for Maya 4 exist a plugin to export direct from Maya.
btw: excuse my english
Sanctuary
anything else ... some advices ??? ![]()
Sanctuary
the viewpoint plugin is SOO cool !!!
oh yeah I forgot about the model, sorry for not focusing on the model. It definitely need a nose or a mouth, maybe both or maybe not because it is an alien? but you mention it not finished so its hard to say and also since it is very stylized. yep I agree about making the mask a separate mesh to get rid of those unnecessary polygons.
thank you for teliing us about the plug in. IT is revolutionary!
"Personally, I think people model non-removable visors/helmets on things because they don't know how to correctly do a face."
ive used sketches for this model ... i can tell you that im not afraid to model an entire face
Sanctuary