Yeah. That's what I've been doing; selecting with mel.
There's actually another level of suckiness: mousing over a condensed unitConversion linkage doesn't necessarily report the actual name of the uC node.
Like, if I individually connect the x, y, and z rotation channels of two transforms, 3 uC's are created -- but the hypergraph shows 3 condensed links all describing themselves as uC1!! So the only way to figure out the actual uC's involved, is to listConnected. Quite a headache, considering Maya only condenses the graph to try to make things "easier" in the first place.
For reference, the reason I run into this problem, is I'll often use math nodes to correlate two transforms. So the transform data is converted on the way into the math node, and converted again on the way out. Since the conversion involves changes of magnitude, and floating point numbers only carry so much resolution, I sometimes find myself losing of accuracy if I don't manually set the uC factors to 1.
Anyway. The graphing problem is just a nuisance... it'd still be nice if there were a way to fix it properly.