All i want to do is have m lightmap be as close as possible to my original Maya render (in term of luminosity and not antialiasing witch is limited by resolution):
1-First in Maya, the closest result to the render was using a 32 bit lightmap (not exactly same luminosity but lets consider that it is acceptable and we want the same effect in Unity.
2-In Unity the 32 bit lightmap its not only different from my original Maya render but also different from the baked Maya viewport.
3-So how can i have it match as closely as possible my original render?
*all is shown in Gamma 2.2 space and using the legacy lightmapped shader in Unity.