Updated Mechwarrior... comments needed

I posted a mechwarrior model I had made in Maya. It is the first model I make in Maya so any comments is very appreciated.

This is an updated look of the model. I just wanted some updated thoughts about it.

Thanks...
/Grottroffe

umm.. the picture is very dark... in fact, too dark i can only see yellow stripes. try changing the background color, maybe grey.

I agree, the image is a bit too dark. Also the form of lighting itself is very poor. If you know how to use a decent for of GI, I suggest you start using it. If not... start learning.
The model itself is very simplistic in detail (too simplistic). It would be more believable with detail. You can ALMOST never have too much detail.
The texturing also needs improvement. I am not sure what kind of material you are trying to get across, but dont keep everything homogenious, it needs contrast. The material looks like something inbetween a rock and plastic? The grain in the material also doesn't look right, unless this is supposed to be a 12 inch model.
There is a few other things, but one last crutial item for now, is those windows are never going to be believable. It is hard to say with a dark image like this, but it seems the windows are just a black texture?

Keep working on mechs, and in a few months you should realy be ripping.

No matter what anybody says here I think this is pretty nice for being just your first model in maya. Now if you've had experience in other 3D packages then that's a different story.

Your texturing is going in the right direction. Try to tone down your yellows a little bit. Neutralize them some so they aren't so bold and bright. The edges of the yellow decals are almost perfect. Try showing some wear and tear by maybe chipping away at the edges like actual paint could be chipped away. I know it's possible that maybe this mech just came straight from a factory (hehe imaginary mech factory of course) but it could use some more deliberate flaws.

I like how you've incorporated a bump map into your texture work. A lot of people overlook bump maps as if they weren't that important. Maybe use the bump map to portray a few bullet holes or a crack in the hull of the mech.