QUOTE(oweber @ 01/08/09, 11:21 PM) [snapback]298460[/snapback]
... in addition I want to update the deformed vertex normals.
While it may (note, may) be possible to set a vertex normal independent of the faces that share the vertex, I would strongly advise against this. I suggest that your deformer compute the position of the vertexes such that their normals equal the values you desire. Furthermore, because a vertex's normal vector is computed from the normals of the faces that share it, all vertex normals will automatically updated post deformation.
I could go into further detail that could potentially be of help, but I'm not sure if that's what you need. You might have to explain what you're trying to achieve.