Ok, I must be doing something dumb: I applied a glow effect to a bunch of separate models. I want to remove it, but for some reason I can't. I know that the pass shader stack is where you access the glow shader, but when I delete all of the (about 50), and do a test render, the glow is stil there and all the shaders have reappeared back in the passes' render stack. What gives?
Thanks in advance,
Scott