Using A 3d Fluid As A Texture

How would I go about setting this up in a way so that when the object bends or warps, the procedural texture no longer seems to "swim" through the object. I understand that you can use Texture Reference Objects... but I've no clue how to go about doing this.

I'm working on a character that I want the flesh to be rippling over his body... but I want it to kind of stick to his body as he moves through space.

Anyone?