i need to render a cut-away view of a ship exposing the interior details. my first approach to this problem was to simply adjust the near clipping plane of the camera until it fell somewhere in the middle of the ship model. i quickly realized that this wasn't going to work because the cut-away "line" should go straight down the ship (from bow to stern), but i need to render at an angle and the clipping plane naturally remains perpendicular to the camera which results in it clipping out the wrong areas of the ship.
am i approaching this the wrong way or is there actually a way to "rotate" a camera's clipping planes? my last resort is to physically chop the model in half, but since it's a fairly complex model, i would like to avoid doing this. any suggestions are welcome!
hai
EDIT: i just noticed this post: http://www.highend3d.com/boards/showthreaded.php?Cat=1,2&Board=mayarender&Number=168157&page=&view=&sb=&o=
it sounds very similar to my problem. will give it a try, but i hope someone out there knows of a simpler method of doing this.