Well, usualy the datas normalized somehow howere maya will require you to push it in in the right way.
So say you had it in a texture, because the data itself is normalized to the imahggeformats range its only scaled worng. Normalization means that the length of each vector is set to 1.
Now unless this is a hdr image of some WIERD caliber, you USUALY must put the color gain to 2 and offset to -1 thuis would push the data in right range. IF you dont do gain of 2 you will get half as bright images, and without the negative offset your normals would be totaly slantted bonkers (maost image formats are limitted to positive numbers, vecor fields offcourse having definitively negative interpretations or youd loose 1/2 of space). However ther emigt be some slack in the normalmaop so you might need to push ita bit higher.
You could calc the length and always normalize it with nodes but thats superfluous.
However without seing your map i cant give you more accurate info since i would noot know how its packed ito the image.