I have a rendering issue that I'm not sure how to approach...
I have a camera that is dead center inside a cylindrical room. I'd like to be able to render a 360 degree panoramic image. I know that I could render multiple shots and stitch them together using panoramic photo combining tools, however....
Is there a way to do this in Maya without having to utilize the photo stitching software? I'd like to have one single (and long) image that covers 360 degrees. Ultimately, I'd be using this image in Flash, allowing the user to scroll to the left or right.
Thanks for any input!