I am attempting to animate wheels on a car using utility scripts. Seeing as how I have never succesfully gotten a utility script to do exactly what I wanted it to do, I come to you highend3d users.
What utility nodes do you recommend I use and how do you recommend I use them?
Here is what I am attempting to achieve:
As I move a main group forward, the wheels should move according to distance and velocity.
I am attempting to limit the rotations to no more than 360 degrees, meaning that the utility nodes would be used to caculate the difference between the current rotation and 360 on a frame by frame basis to assure than no excessive rotation values occur. So depending on the amoutn of rotation, I would need to zero out the rotation and either add to 0 or subtract from 360 the above mentioned difference.
Any tips would be greatly appreciated.