QUOTE(pahan @ 03/18/09, 04:45 PM) [snapback]303313[/snapback]
Any idea for avoiding them please?
Your texture must interopolate out to the near by pixels so even if teh uv edge cuts your IMAGe must continue for some pixels so that the rnderer knows how the data continues across teh boundary. Offcourse that data on the other side of the boundary must match the data on the other side too.